You may be looking to make your online courses more interactive, engaging, and immersive. You can either take the gamification route or add some game elements to your courses. While both terms may seem similar, know that they are vastly different and the one you choose will depend on your goals and objectives. So, game-based learning vs gamification, which one is better – to answer this question, it is first important to understand the difference between the two terms.
Game-based learning, also known as GBL, refers to adding game elements to your online learning to achieve specific learning outcomes. For instance, you have games that allow your employees to hone their skills in topics that require problem solving, hands-on practice and critical thinking. Unlike gamification, the entire training content is not gamified. Game-based learning is considered an effective way to bring about behavioral changes since learners learn by doing and upskill themselves.
When it first made its appearance, game-based learning was used in recruiting to give prospective employees an idea of the organization. So, even before they sent their resumes, employees could get a sense of the organization and see if they were the right fit or had a natural aptitude for the job. Game-based learning has come a long way since then and is now integral to learning and training.
There are two ways to implement game-based learning. You can use games that you already have to support your content. Besides, you can purchase plenty of off-the-shelf games that are available in abundance, for example, you can use online Monopoly to teach a concept in finance. The second option is to have custom games to support your teaching goals. In this case, it is important that you find a vendor with proven credentials since it costs time, money and effort to build a game from scratch.
It is important to note that games don’t just refer to computer or video games. They can also include card games, board games, word games or even games that don’t require any supporting material, for example, charades. The common thread however is that all game-based learnings have a goal and a set of rules that have to be followed to reach a milestone.
Game-based learning allows users to learn new concepts and practice their skills in a risk-free environment. Their progress in a game is directly related to their understanding of the subject. Game-based learning improves retention and recall rates since it keeps users engaged with the subject matter making it fun to learn. An increase in engagement naturally leads to higher retention and recall. Game-based learning is more suited for teaching complex concepts, allowing employees to practice and employ their new skills without real-world implications. They get feedback along the way which helps them to course correct and build the right skill set or achieve the desired behavioral change.
Gamification, on the other hand, is not restricted to just adding a few games to your training. Rather, it is gamifying your entire training program. Gamification adds game mechanics to the non-game context and promotes desired learning outcomes using features such as rewards and recognition, badges, leaderboards and other incentives to motivate learners to complete existing training modules.
Gamification is deeply rooted in human psychology and taps on the human need to compete and succeed. Accordingly, the courses are designed in a way to challenge the learners to move forward in their learning journey prodded on by rewards and recognition, and motivated to compete not only with their peers but also with themselves to beat their own scores along the journey.
As already mentioned that gamification is adding game mechanics in a non-game context, which means that you don’t have to create new content. So, gamification is fast and inexpensive to add to your existing online training platforms.
Gamification has greatly evolved from the time of its inception. In fact, it has become a default feature in different types of software and learning management systems. Apart from leaderboards, it also includes progress trackers, time trackers and achievements, which together provide a 360 degree perspective of your learners at a glance.
Game-based Learning Versus Gamification
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