Hurix DigitalHurix DigitalHurix DigitalHurix Digital
  • Home
  • What we do
    • Digital Content Solutions
      • eLearning & Training Solutions
      • Higher Education Solutions
      • K-12 Content Solutions
      • Design, Animation & Video Services
    • Digital Content Transformation
      • Production Services
      • Editorial and Pre-Press Services
      • Quality As A Service
      • Robotic Process Automation
    • Digital Engineering & Technology
      • Learning Technology Services
      • Managed Cloud Services
      • Custom Software Development
      • E-Commerce Solutions
      • Business Analysis as a service
    • Digital Platforms
      • Kitaboo
      • Kitaboo Insight
      • Kitaboo College
      • Learning Management System
  • Who we are
    • About Us
    • Life at Hurix
    • Careers
  • Who We Serve
    • Higher Education Institutions
    • K-12 Institutions
    • Enterprises
    • Publishers
    • Societies & Nonprofit Associations
  • Resources
    • Blog
    • Case Studies
    • E-Books
    • How To Guides
    • Whitepapers
    • Point Of View
    • Awards
    • Press Releases
    • Podcast
    • Glossary
  • Contact Us
Gamification: Gamify Learning in Higher Education

Gamification: 5 Effective Ways to Gamify Learning in Higher Education

By Hurix | Digital Content Solutions | Comments are Closed | 1 March, 2023 | 5

Estimated to reach a global market value of $11.94 billion by 2021, gamification has become an increasingly ubiquitous part of education over the last few years. Yet, unlike the K-12 educators, game-based learning as a teaching strategy is still used sparingly in higher education and is often dismissed as just another buzzword.

In this blog post, we’re going to discuss how the mechanics and elements of games can actually improve learning and how to gamify learning in higher education institutions.

Table of Contents:

  • Understanding the Concept of Gamification
  • Impact of gamification on higher education
  • Different ways that higher education institutions can gamify learning in classrooms
  • Conclusion

The Concept of Gamification

Gamification is a strategy that uses various activities and rewards to promote student engagement. Deep-rooted in the motivational framework of experiential learning, gamification is a contemporary educational approach that systematically leverages the various elements and characteristics of gaming culture.

When used as a technique to inculcate a love of learning, it helps students become active and motivated learners.

Some of the examples of gamification include –

  • Playing educational games to learn various academic skills
  • Earning virtual points for completing assigned tasks
  • Competing with peers towards a specific goal

Also Read: Everything You Must Know Before Selecting Gamification Services

The impact of gamification in higher education

Here are some of the ways in which gamification positively impacts learning in classrooms –

1. Increased Learner Motivation – There are a number of motivational techniques used in gamification, such as challenges and rewards that help students to remain motivated in the process of learning.

2. Better Student Engagement – Game-based learning approaches make the content more fun and interesting for students who need to learn important concepts.

3. Enriches the Overall Experience – Leveraging gaming elements helps in overcoming classroom challenges in an interactive way and completely changes the traditional evaluation method using a reward system.

4. Increased Attention Span – Gamifying learning concepts in an interesting way (earning a badge, giving feedback) makes students pay much more attention to what is being taught to them.

Also Read: How to Setup Effective Game-Based Learning for Enterprises

Different ways that higher education institutions can gamify learning in classrooms

Mastering gamification techniques requires a lot of detailed planning and restructuring of existing teaching methods by educators. The strategy can only be successful if it is integrated into the curriculum holistically. Here are some of the ways in which higher education institutions can successfully use gamification in their classrooms –

1. Implement Gamification in Grading – We can’t possibly deny the fact that the traditional grading method is key to evaluation and the overall learning experience. But, by tweaking the approach of evaluating assignments and score accumulation, educators can bring a real difference in the learning outcomes.

The idea here is to gamify the course by replacing the grades with a more engaging ‘experience points system’ where students’ grades can be determined by the number of points accumulated by them at the end of the course. This way, students can progress towards different levels of mastery (similar to games) with every single assignment/test that feels rewarding to them.

2. Point-Based Rewards System – Incentivization is an extremely powerful motivator for children and adults alike. Similar to video games, earning points motivates students and helps them feel rewarded for their efforts. Based on your classroom activities, you can create a point-based reward system, offering points on multiple aspects such as on-time completion of tasks, classroom participation, or anything else you would like. The points system you use should fit the classroom style and help your students track their progress.

The point-based system can even be used to supplement your grading. For example, if students earn a certain amount of points, you can either boost their final grade or drop their lowest grade. Apart from motivating students to participate, it also helps them feel rewarded for their efforts and allows them to enjoy class time more.

3. Promoting Quests – One of the smart ways educators can gamify learning in their classrooms is by turning each week of the semester schedule into a kind of quest where students get the chance to earn badges for both completion and mastery. The strategy here should be to reward student accomplishments with appropriate badges instead of grades to represent their achievements as more than just academic.

For example, a learner group in any specific class can earn a badge by successfully conducting a presentation or facilitating a chapter recap.

4. Create Competition Within the Classroom – Being creative and responding to student interests goes a long way in successfully gamifying a classroom. Make sure that as learning progresses, students are collecting points, leveling up, and competing against each other to build positive class culture while pushing student achievement. This is particularly useful for introducing procedures and behavioral expectations in the classroom.

5. Encourage Teamwork – Gamification of your classroom should be done in a way that boosts classroom morale and allows your students to play in teams. Getting students to learn, play, and participate together cultivates a great learning atmosphere and inculcates the value of working together.

As they work in their teams, you can allow students to share rewards, points, or even power-ups. Students will definitely want to work harder to help their team and make their teammates win. This gets much more interesting and energetic when they can share the points/rewards and cheer their teammates on.

To Conclude

The impact of gamification in improving the learning process is undeniable. Games have several elements that make them powerful tools for human learning. They are usually structured for participants to solve a specific problem – an essential skill needed for students.

Successful gamification in education involves introducing mechanics and elements of games strategically into lesson planning that can help guide the structure of the classroom. If implemented intelligently, gamification has the ability to help higher education students to develop the skills that they require, stay interested and engaged in their courses, and succeed in their long-term goals.

As gamification techniques will continue to find a place in classrooms at higher education institutions, the future will see educators explore various new strategies and pioneer innovative ways to motivate and engage their learners.

Related Reads:

  • Gamification – The Secret Sauce for Employee Engagement?
  • 12 Ways to Enhance Employee Engagement with Gamification
  • Everything You Must Know Before Selecting Gamification Services

Need to know more about our Products & Services? Drop us a Note.

We respect your privacy. We use the information you provide us to send you relevant content about industry trends and our products & services. You may unsubscribe from our list at any time. For more information, check out our Privacy Policy
gamification in higher education, gamify learning, how to gamify learning

Related Post

  • scenario based learning | Scenario Based Learning to Boost the eLearning Experience & ROI

    8 tips to gain maximum ROI from Learning Management Systems (LMS)

    By Hurix | Comments are Closed

    Lifelong learning will drive results for the modern workforce. Anyone from 18-80 years of age working as a pizza delivery boy , a CEO, or a retired professional – all of them need to learnRead more

  • Top Reasons Why Companies Outsource Quality Assurance Services

    By Hurix | Comments are Closed

    Software development companies are well aware that innovation is the keyword to retain a competitive edge in the market. However, with in-house teams focusing on developing innovative applications, at times, quality takes a back seat.Read more

  • Is Blockchain the Future of eBook Distribution & Sales?

    By Hurix | Comments are Closed

    One of the world’s largest educational publisher was recently in the news for their bold, aggressive legal steps against counterfeit. After discovering that the inventory of one of their online distributors was three-fourths unauthorized copiesRead more

  • Computer monitor portraying Moodle LMS and its components

    8 Popular Features of Moodle LMS for Corporate Training You Should Know

    By Hurix | Comments are Closed

    In your scoping and research for an LMS for corporate training, Moodle LMS but have surely appeared on your list of options. Should you choose Moodle as your learning platform or not? If this questionRead more

  • Woman using VR gear as part of virtual classroom training.

    Challenges and Best Practice in LMS for Virtual Classroom Training

    By Hurix | Comments are Closed

    Keeping in step with the advancements in technology, more and more organizations across the globe are adopting learning management systems (LMS) to supplement their learning and training requirements. Compared to traditional classrooms, an LMS offersRead more

  • Mobile-first? That is old news!

    By Hurix | Comments are Closed

    Brace Yourselves for Video-First Content Marketing!

    Brace Yourselves for Video-First Content Marketing! Gone are the days of long posts and blogs on your official websites or social media platforms like Twitter, LinkedIn or Facebook. With the average attention span getting shorter and shorter and enticing hyperlinks popping up in the middle of what you are reading, it’s just not possible for…

    Read more

  • Design is SUPERB!

    By Hurix | Comments are Closed

    Six basic concepts to make your design “SUPERB”

    • Simplicity: Use a single element that conveys the key message clearly rather than 10 different elements that convey it in fragments.

    • Unity: Use elements that support each other and work together towards a common goal.

    • Proportion: When designing objects, keep basic proportions of elements in mind…

    Read more

  • 6 Design Tips for Creating Social Media Posts

    By Hurix | Comments are Closed
    • Dimension: The dimensions of your post may vary from platform to platform, make sure to abide by the platform rules

    • Typography: Pick fonts that reflect your brand identity and limit them to maximum 3 typefaces. You can play around with weight and color to create hierarchy

    Read more

More Resources

  • Case Studies
  • WHITEPAPERS
  • How To Guides
  • Point of View
  • Awards
  • Press Release
  • Podcast
  • Glossary

Follow Us

Recent Posts

  • 22 September, 2023
    Comments Off on Explore Top 5 Simulation Software Tools for Education in 2023!

    Explore Top 5 Simulation Software Tools for Education in 2023!

  • Virtual Field Trips
    22 September, 2023
    Comments Off on How Virtual Field Trips Enhance the Learning Experience

    How Virtual Field Trips Enhance the Learning Experience

  • gamification at work
    22 September, 2023
    Comments Off on 5 Effective Gamification Strategy Tips & Techniques at Work for Enthralling Engagement

    5 Effective Gamification Strategy Tips & Techniques at Work for Enthralling Engagement

  • Active Learning
    22 September, 2023
    Comments Off on Top 8 Active Learning Strategies to Enhance the Student Learning Experience

    Top 8 Active Learning Strategies to Enhance the Student Learning Experience

Categories

  • Digital Content Solutions
  • Digital Engineering & Technology
  • Digital Products & Platforms
  • Digital Transformation Services
  • Higher Ed & K-12 Solutions

Services & Solutions

  • Managed Cloud Services
  • Custom Software Development
  • eLearning & Training Solutions
  • Editorial and Pre-Press Services
  • Higher Education Solutions

Products and Platforms

  • Kitaboo
  • Kitaboo Insight
  • Kitaboo College
  • Learning Management System
  • ePUB3 Conversion

Resources

  • Blog
  • Case Studies
  • Press Releases
  • How To Guides
  • WHITEPAPERS
  • Point Of View
  • Glossary

About Us

  • Our Clients
  • Contact Us
  • Awards
  • CSR Policy
  • Privacy Policy
  • Cookie Policy
Copyright © 2023 Hurix | All Rights Reserved.
  • Home
  • What we do
    • Digital Content Solutions
      • eLearning & Training Solutions
      • Higher Education Solutions
      • K-12 Content Solutions
      • Design, Animation & Video Services
    • Digital Content Transformation
      • Production Services
      • Editorial and Pre-Press Services
      • Quality As A Service
      • Robotic Process Automation
    • Digital Engineering & Technology
      • Learning Technology Services
      • Managed Cloud Services
      • Custom Software Development
      • E-Commerce Solutions
      • Business Analysis as a service
    • Digital Platforms
      • Kitaboo
      • Kitaboo Insight
      • Kitaboo College
      • Learning Management System
  • Who we are
    • About Us
    • Life at Hurix
    • Careers
  • Who We Serve
    • Higher Education Institutions
    • K-12 Institutions
    • Enterprises
    • Publishers
    • Societies & Nonprofit Associations
  • Resources
    • Blog
    • Case Studies
    • E-Books
    • How To Guides
    • Whitepapers
    • Point Of View
    • Awards
    • Press Releases
    • Podcast
    • Glossary
  • Contact Us
Hurix Digital